# Setting Up BFLite

Getting started with BFLite is as easy as creating a new Unreal Engine project.
No extra plugins, installations, or configurations are required.


# How to Start a New Project

  1. Open the Epic Games Launcher
  2. Go to the Unreal Engine tab
  3. Click "Create Project"
  4. Select the BFLite Framework template (if installed)
  5. Choose your project location and name
  6. Click Create

Your new project is now ready to go.


# 🛠️ Requirements

ℹ️ The framework is made using 5.4 and currently dont support lower version, if there is demand for lower version let us know!

  • Unreal Engine 5.4 or higher
  • Windows (recommended)

BFLite is built using Blueprints only, so no C++ setup is required.


# 📦 Folder Structure (Brief Overview)

When your project opens, you’ll see organized folders for:

  • Blueprints/ – Main gameplay systems
  • UI/ – Menus and HUD elements
  • Sounds/ – Alle sounds used for the framework
  • Maps/ – Demo map + Menu
  • Meshes/ - meshes that are included in the framework
  • Texture/materials/ used for the included meshes

We'll go over each system in more detail in the next sections.


💬 Need help installing or don’t see the BFLite template?
Join the Discord Server and we’ll help you get set up!