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Setting Up BFLite
Getting started with BFLite is as easy as creating a new Unreal Engine project.
No extra plugins, installations, or configurations are required.
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✅ How to Start a New Project
- Open the Epic Games Launcher
- Go to the Unreal Engine tab
- Click "Create Project"
- Select the BFLite Framework template (if installed)
- Choose your project location and name
- Click Create
Your new project is now ready to go.
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🛠️ Requirements
ℹ️ The framework is made using 5.4 and currently dont support lower version, if there is demand for lower version let us know!
- Unreal Engine 5.4 or higher
- Windows (recommended)
BFLite is built using Blueprints only, so no C++ setup is required.
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📦 Folder Structure (Brief Overview)
When your project opens, you’ll see organized folders for:
Blueprints/
– Main gameplay systemsUI/
– Menus and HUD elementsSounds/
– Alle sounds used for the frameworkMaps/
– Demo map + MenuMeshes/
- meshes that are included in the frameworkTexture/materials/
used for the included meshes
We'll go over each system in more detail in the next sections.
💬 Need help installing or don’t see the BFLite template?
Join the Discord Server and we’ll help you get set up!