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🎛️ Event Maker
The Event Maker system allows you to trigger in-game actions such as moving objects, toggling lights, or opening/closing doors — all without writing code.
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🔘 Event Type Selection
Start by selecting an event type from the dropdown list:
- Transform – Move, rotate, or scale any actor
- Door – Toggle a door open or closed
- Lights – Toggle light actors on or off
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🔁 Transform Event
What it does:
Moves, rotates, or scales any actor you assign.
Setup Steps:
- Make sure the actor you are trying to move is set to Moveable in the details panel.
- Choose your actor.
- Set the desired Location, Rotation, and Scale.
- Enable
Smooth?
for a gradual animation, or leave it off for instant. - Set
Transform Duration (Sec)
if smooth is enabled. - Optionally enable
Destroy on Finish?
if the actor should be removed after. - Add an optional 2D or 3D sound to play during the event.
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🚪 Door Event
Toggles a door open or closed.
- Select your
BP_Door
actor. - Add a
Delay
if needed. - Automatically switches state (no need to specify "open" or "close").
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💡 Light Event
Toggles light actors on or off.
- Select your
BP_Light
actor. - Add a
Delay
if needed. - Automatically toggles state based on the current light state.
🔄 This system is designed to be simple and mistake-proof — no need to manage states manually.