# 🎛️ Event Maker

The Event Maker system allows you to trigger in-game actions such as moving objects, toggling lights, or opening/closing doors — all without writing code.

# 🔘 Event Type Selection

Start by selecting an event type from the dropdown list:

  • Transform – Move, rotate, or scale any actor
  • Door – Toggle a door open or closed
  • Lights – Toggle light actors on or off

# 🔁 Transform Event

Transform Settings
Transform Settings

What it does:
Moves, rotates, or scales any actor you assign.

Setup Steps:

  • Make sure the actor you are trying to move is set to Moveable in the details panel.
  • Choose your actor.
  • Set the desired Location, Rotation, and Scale.
  • Enable Smooth? for a gradual animation, or leave it off for instant.
  • Set Transform Duration (Sec) if smooth is enabled.
  • Optionally enable Destroy on Finish? if the actor should be removed after.
  • Add an optional 2D or 3D sound to play during the event.

# 🚪 Door Event

Door Settings
Door Settings

Toggles a door open or closed.

  • Select your BP_Door actor.
  • Add a Delay if needed.
  • Automatically switches state (no need to specify "open" or "close").

# 💡 Light Event

Light Settings
Light Settings

Toggles light actors on or off.

  • Select your BP_Light actor.
  • Add a Delay if needed.
  • Automatically toggles state based on the current light state.

🔄 This system is designed to be simple and mistake-proof — no need to manage states manually.